Why us

Designed for 8-16 year olds

CyGamBIT has been carefully designed to meet the needs and aspirations of young people, giving them a great opportunity to gain a deep understanding of cybersecurity from an early age. The game encompasses a myriad of essential subjects, empowering young minds to delve into the following captivating topics:

Serious Learning Through Play
Unique Learning Experience
Live Service and reactive to emerging threats
Cyber-bullying and Trolling

Focusing on the challenges and impacts of online harassment.

Privacy and Security

Exploring the importance of self-awareness and mental health in the digital world.

Self-identity and Well-being

Discussing the significance of online relationships and the impact of digital footprints on reputation.

Managing Information Online

Educating players about safeguarding personal information and online security practices.

Relationships and Reputation

Teaching how to handle and assess information encountered online responsibly.

Emerging threats

Reactive to new and emerging threats faced by young people aged between 8 and 16

Age-specific support for every stage

Key Stage 2

CyGamBIT introduces foundational cybersecurity concepts in an engaging way, perfectly aligning with Key Stage 2’s focus on building digital literacy and understanding basic online safety, as outlined in the UK curriculum.

Key Stage 3

Tailored to meet the expanding digital awareness of Key Stage 3 students, CyGamBIT delves deeper into online privacy and cyber ethics, complementing the UK curriculum’s emphasis on responsible internet usage and digital citizenship.

Key Stage 4

For Key Stage 4 learners, CyGamBIT offers complex scenarios that challenge and refine their understanding of cybersecurity, supporting the UK curriculum’s goal of developing critical thinking and problem-solving skills in a digital context