Designed for 8-16 year olds
CyGamBIT has been carefully designed to meet the needs and aspirations of young people, giving them a great opportunity to gain a deep understanding of cybersecurity from an early age. The game encompasses a myriad of essential subjects, empowering young minds to delve into the following captivating topics:
Cyber-bullying and Trolling
Focusing on the challenges and impacts of online harassment.
Privacy and Security
Exploring the importance of self-awareness and mental health in the digital world.
Self-identity and Well-being
Discussing the significance of online relationships and the impact of digital footprints on reputation.
Managing Information Online
Educating players about safeguarding personal information and online security practices.
Relationships and Reputation
Teaching how to handle and assess information encountered online responsibly.
Emerging threats
Reactive to new and emerging threats faced by young people aged between 8 and 16
Age-specific support for every stage
Key Stage 2
CyGamBIT introduces foundational cybersecurity concepts in an engaging way, perfectly aligning with Key Stage 2’s focus on building digital literacy and understanding basic online safety, as outlined in the UK curriculum.
Key Stage 3
Tailored to meet the expanding digital awareness of Key Stage 3 students, CyGamBIT delves deeper into online privacy and cyber ethics, complementing the UK curriculum’s emphasis on responsible internet usage and digital citizenship.
Key Stage 4
For Key Stage 4 learners, CyGamBIT offers complex scenarios that challenge and refine their understanding of cybersecurity, supporting the UK curriculum’s goal of developing critical thinking and problem-solving skills in a digital context